The European Development Network Summit has shown its importance with the help of all of its members and participants of the Summit. During the Summit, 7 different consortiums for 7 different project ideas were established with the involvement of 37 institutions!
The European Development Network, together with its members, is preparing to bring these great ideas to life with the upcoming funding opportunities. The EDN continues to work hard to provide for its members, with the help of all! As we say here at the EDN,#bettertogether.
Please see the documents for further information about the projects. Follow EDN to hear about such opportunities first!
People living with disabilities encounter obstacles on a daily basis that make the world less accessible. One billion people in the world have some sort of disability and these individuals must deal with physical barriers, discriminatory attitudes, and other challenges. Virtual reality provides opportunities for many for socialization, adventure, and experiences they may not in the real world.
VR technology completely blends in with our daily lives. Video games, the media, medicine, entertainment, education… But what is it exactly?
In its most basic form, VR is the use of computer technology to create a simulated environment. Unlike traditional user interfaces, VR places the user inside an experience. Instead of viewing a screen in front of them, users are immersed and able to interact with 3D worlds. By simulating as many senses as possible, such as vision, hearing, touch, even smell, the computer is transformed into a gatekeeper to this artificial world.
VR is allowing people to do things they would otherwise never be able to do.The potential is there for even greater accessibility to virtual environments for disabled users, however, but first we need to create tools that enable them to participate without barriers. Based on all this, The project “Social and Physical Inclusion of Paraplegic Youth by Using Virtual Reality”, shortly VR4Inclusion aims to empower young people with SC paralysis to become involved in social life and support their self-sufficiency. This goal was achieved by combining technology and sports. Three VR (virtual reality) mobile apps have been created to help them overcome spinal cord paralysis.
To download the games from google play, use the links:
Play testing was conducted as a part of a social inclusion event, in which disabled young people participated as well as non-disabled people, who got together to play the games and share their opinions.
As everyone knows, chicken and egg situation is widely accepted dilemma. Correspond to it, the new question has arisen recently with the development of creativity and innovation concepts. With the assumption that individual creativity will create prosperity, the Creative Industries that intersect with the concept of innovation commonly used in the world of economics have the potential to directly influence the practices that transform higher education in Europe. In parallel with individualization, it is the dominant view that the increase in the number of creative individuals raises the creative industries and these emerging industries are pioneers in the development of new creative individuals. So it is the process and system feed each other.
EDIWhich Came First the Creative Person the Creative Industries?
Since the global financial crisis, high youth-unemployment rates have been a problem across the world. One region that has been hit particularly hard by this problem is Europe — in both its developed economies and its emerging ones. In a recent note to clients,Bank of America Merrill Lynch’s Michael Hartnett and Brian Leung shared a chart showing the youth-unemployment rates across EU countries.
EDIImportance of Internship for Youth Employment in EU